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Showing posts with label Dungeon Map. Show all posts
Showing posts with label Dungeon Map. Show all posts

8.14.2009

Gaming Paper at GenCon

So yesterday Gaming Paper debuted at GenCon Indy at Booth 1910. I did two maps for them. I didn't really get pictures of the 11 foot-long one (I didn't have a camera on me when I turned it in) though I got plenty of the second one. The 11-foot long can be viewed on Gaming Paper's Demo #17 at 3:53 minutes in.

The second map was done as a present from Gaming Paper to Wolfgang Baur, writer of Kobold Quarterly, a role-playing magazine. Wolfgang used to work for Wizards of the Coast.



The map was based on a preexisting one by David Schwartz from Kobold Quarterly 10. I did one entirely by myself, but due to time constraints, employed the help of LemonVampire and HeroScarf to get the second half of the map drawn, and then I colored it. I used RoseArt Poster paints, which worked surprisingly well, and Prismacolor Pencils.

A short part of my 11 foot long map can also be viewed on RPG Blog II, on their first day of GenCon coverage.

8.10.2009

Gaming Paper Demo Using My Map



Last month, Grand Lan had a competition for drawing a dungeon map on Erik Bauer's product, Gaming Paper. I spent a couple weeks on a map that ended up being around 11 feet long, and had a trade town (with secret passages to a garden and a secret room in the lord's manor, a stable and paddock, hotel, guard house, pub, and shop,) a crossroads, peasant village with stable, a hay field, a swamp with quicksand, a river with waterfalls, a forest with an elf/hunter village and beartraps.

I believe this one will be shown at GenCon this week in Indiana. I am doing a second one for a person running a gaming magazine as a special map to give his readers, and should have that done in the next day or so.
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